
It started as a few improvements to version 3 but ended up more like an overhaul... so I proudly present v4 of my Training Schedule Calculator.
If you're not already familiar with my work, I started working on a calculator to help develop individual player schedules with FM10. After a bit of trial and error, and with the changes in FM11, I released v3 of my tool here on FMFb last year and I got a fair bit of feedback, both positive and suggestions for improvements (thanks to everyone who took the trouble to post!
You can review the original post here: http://www.footballm...-for-fm11-beta/
I'm pleased to say all of the most popular suggestions have found their way onto version 4 of the calculator, these include:
- Highlighting those key [trainable] attributes for each position/duty
- Schedules now created for goalkeeper training
- Suggested individual focus training [a feature that can be switched on/off]
WHY A TRAINING CALCULATOR?
I strongly believe that the best way to train your first team players and develop your young talent is to do so using tailor-made schedules. Each position and duty on the pitch require a player to have different essential attributes and so I believe the correct training schedule should take into account the on pitch position and measure the individual player against the required essential attributes. Typically FM managers create a set of "one size fits all" training schedules for each general pitch position - e.g. fullbacks or central midfielders. The problem with this generic approach is that it ignores the fact that two players in the same or similar positions may have different attribute scores and therefore different strengths, weaknesses and training needs.
Using this calculator you will be able to create individual schedules for each of your first team players - I hope to release a "youth" version eventually. Each schedule you create will take into account the individual player's strengths and weaknesses in accordance with the chosen position/duty.
At times the schedule may seem counter-intuitive but the game dictates which attributes are key to each position and this calculator follows these definitions religiously, I have not used any "artistic" licence in deciding which attributes are important!
HOW TO USE IT
You can upload the calculator using the link at the bottom of this OP, but you will need Excel 2007 to run the calculator and you MUST enable macro's.
The calculator should look like the screenshot under the title of this thread, it also helps to have FM open on windowed mode as you will be to-ing and fro-ing between it and the calculator.
First up, the "control panel". You have a tick box which enables you to flip the calculator between goalkeeper or out-field player training. Under this is another tick box which determines whether you want the calculator to return a suggested area for individual training.
A note about Individual Focus training: if you set this feature on active then the calculator will both suggest an area for individual training and then adjust that attribute out of the schedule. Therefore, if you don't want to employ Individual Focus (or not use the one the calculator suggests) then switch the feature off and regenerate the schedule for better results.

Next, you will need to input a few details about your player. The information you'll be required to enter is the position and duty for which you want to train the player, their age and the intensity of their training regime (I suggest you start with medium). NB: Age and intensity are controlled by the slide bars to the right of the field.
Ok, once you've done this you can start entering the attribute scores into the relevant fields. If you don't want to enter all of the players attribute scores then those relevant to the position & duty selected will be highlighted. However, if you intend on comparing schedules for a few different positions, using the same player, then I strongly suggest you take the time to enter all of the scores (if you want the schedules to be accurate that is!)

You'll notice there are two reset buttons, one sets all the attribute scores at 1 the other at 10.
Once you're happy that you've entered all the relevant info then hit the "GET" button...


After a few moments the calculator will return a suggested schedule (together with individual focus if you have switched on this feature). The schedule is illustrated as a horizontal bar graph, with the number of "notches" or "clicks" to move the FM training slider along for each discipline when creating the training schedule in your game.
So there we go, I'm sure the tool could be developed further (I still have a few ideas myself!) but really I need your help and feedback to make this the indispensable tool I believe it can be! Please post your thoughts, feedback and suggestions in this thread and you will help develop later release's of the calculator.
Thanks everyone and GL
DOWNLOAD HERE:
Pompey_Dan\'s Training Calculator (v4.0).rar (557K)
Number of downloads: 5915




























