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#1 OFFLINE Game

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Simply, if you have any ideas for Football Manager that both, improve FM and are viable (they're not ridiculously complicated ideas or you want to be able to sell fries to fans in your stadium), then put them below and we'll forward them to SI Games for feedback.

I'll copy and paste my idea so you can see the gist of what we're looking for.

Quote

Wonderkid Idea #772 : Armchair Manager.

Armchair Manager is an option included in FM which allows you to go back to basics when activated. It automatically takes care of team-talks, pre-match and post match press conferences, training, and match preparation, which streamlines FM to only require the manager to select the tactic (without all the duty and role requirements), fill out the team sheet and press continue.

Armchair Manager would be accessible at any time, thus allowing people to play FM like a simulation or like an arcade game depending on preference. For the purposes of making it easier for Skacel and Fantastic to catch a cheat, Armchair Manager mode comes complete with an icon in the top corner to identify when people are using AM mode.
This idea is patented and would cost SI Games only £4,000 to purchase. A bargain, I'm sure you'll agree.


Anyone got anything they think would improve the game?

#2 OFFLINE alilane4

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Put the best ones in your top post as "quotes" so we can see them.

It's not an idea as such and Skacel will be able to sum it up better but improved manager reputations. I'll leave Skacel to sum it up better, it's annoyed me on a couple of my side-games.

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#3 OFFLINE Game

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One more I had was this:

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A manager's attributes should affect their teams. If you've got good communication attributes then you should have a bonus applied to team-talks or private conversations which would lead to a more favourable outcome. This affect could also be applied to things like scouting players; If you had a good eye at spotting a bargain you'd raise your scouting attributes (In the boardroom you often see feedback that you've done a good job signing a player, so SI could calculate how happy fans were with your purchases and use this to calculate your scouting attributes). With higher scouting attributes you'd be able to find better players in the transfer market (similarly to how your scouts' attributes work, and how your scouting knowledge works).

That's just two things the manager attributes would/should affect, I'm sure with more thought or with redevelopment to how those attributes function (I.E. Instead of having them represent your skills as they do now, have them actually affect the game as well) then there could be many more ways in which they'd be useful.

For me, this idea should be in the game because if you look at how a manager's personality and his management skills affect the teams he manages in reality, you'll see it's an important part of football management. FM doesn't currently reflect this, and certainly not for the human managers. An example of a team being affected by this in real-life could be Inter Milan with Mourinho and then Inter Milan post-Mourinho, which to anyone who knows Italian football or has seen that team perform with and without Mourinho, there's a big difference to virtually the same team after their manager led them to a famous treble and then left the club.


#4 OFFLINE Sismael

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£4,000 8) wonder who that is meant to be paid to...

(but good idea) :w00t:

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#5 OFFLINE Game

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On the plus side, the second idea is free. So buy one, get one free. I am reasonable you know.

#6 OFFLINE Sheriff Skacel

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http://www.sortitout.../page__st__1320

From post 1330 by Ali to post 1345 on the next page by me. That sums up my feelings towards rep, as well as Ali's and Fantastic's.

Eventually I'm going to re-read my whole career thread and read all the topics I've posted in in the FM2012 Ideas Subforum, then I'll collate all those ideas into one big post and do something with it. Lets see if Miles reads that.

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#7 OFFLINE Sheriff Skacel

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http://www.sortitout...ncial-overhaul/

http://www.sortitout...eelance-scouts/

Quote

Aye that would add another dynamic to contract negotiation, the board may not want you to bring in too many of your own people or too many new people. There should be an interview process where-by you are held accountable for whatever you say in the interview, if you promise Champions League football within three years then that kind of pressure should be put on you.

You should also garner a reputation in the game, so maybe you've proven yourself able to work on a small budget, or maybe you are proven in bringing through youngsters. Different types of manager would appeal to different boards and different clubs in different positions.


Quote

I want to see the youth get a rejig too, Luton for example have 25 scouts working for them, a recruitment officer, a guy in charge of development centres, a performance centre, a centre of excellence, youth teams beyond U18s and god knows what else.

We atleast need to see some of these things put in.


http://www.footballm...fm/page__st__40 (from post 52)

We definitely need dialogue in transfer and contract negotiations. I want to know why my bid was rejected, do they want more money? are they waiting to find a suitable replacement? do they want more clauses? do they want the player back on loan? And during contract negotiations what are the players concerns regarding joining the club?

The player should want to know my vision for the club and the agent should want to talk more about bonus clauses. I should be held accountable for what I say. If I tell the player I'm going to spend 20m this summer and I fail to do so and the squad is still weak, he should kick off and say I brought him into the club under false pretenses. If I tell the player that we have a three year plan to get into Europe and we fail to do so or are looking miles off it then he should come to me with these concerns.

And there needs to be more dialogue from your staff. Your scouts should come to you saying we should establish firmer links in France because of the quality and affordability of players, your scouts should tell you they have great contacts in youth football so he should be scouting younger players, your attacking coaches should be saying Ameobi isn't up for the job, your Ast Man should be coming to you reporting on the reserves and which players deserve a chance in the first team or should be loaned out for games, etc, etc, etc

More dialogue with the board would be good as well. Stuff like the Chairman coming to me with concerns over the wagebill, me going to the Chairman asking about his ambitions and targets. Loads of things like that.

---

That's all the shit off the top of my head. Finances is the main area of the game I'd like to see improvement in.

Btw those quotes don't represent whats in the links, the links and quotes are separate ideas. So if any of you cunts want to see my ideas for FM and want to discuss them then click the links and read the quotes. Lets talk.

Edited by Sheriff Skacel, 19 August 2011 - 04:39 PM.

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#8 OFFLINE Game

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View PostSheriff Skacel, on 19 August 2011 - 04:24 PM, said:

http://www.sortitout.../page__st__1320

From post 1330 by Ali to post 1345 on the next page by me. That sums up my feelings towards rep, as well as Ali's and Fantastic's.

Eventually I'm going to re-read my whole career thread and read all the topics I've posted in in the FM2012 Ideas Subforum, then I'll collate all those ideas into one big post and do something with it. Lets see if Miles reads that.

You're an awkward cunt. You could have just put:

"I want a more advanced reputation system because the current reputation system is flawed. For example, when you are successful in lesser known leagues in non-European countries and want a job in a league in a European country, you can't get those jobs, even if you've raised the profile of the league you're managing in to a high standard, other clubs aren't interested. It's almost as if the current reputation system doesn't recognise achievements when it comes to offering jobs.

What I want to fix this issue would be a reputation system which calculates your reputation based on nationality (so that you'd get accurate job opportunities in your own country), based on the leagues/countries you've been successful in (so clubs in the same league/country would value what you've achieved in those environments) and then an overall reputation based on those two previous values (nationality rep and league/country rep) which would be calculated when you manage outside of countries/leagues you've managed in before or the country you hail from."

But no, you link me to some bullshit thread and make me do your donkey work. Asshole.


On the note of this reputation shit, I've noticed the EXACT same thing is true, not just with managing outside of Europe and then wanting a job in Europe, but I managed Arsenal, I won 4 titles in 5 years, the CL twice and the FA Cup twice, I also won the World Cup with England, then when I applied to be Newcastle boss (in the Championship) I got mugged off for some foreign cunt who'd won fuck all. This happened with Newcastle, City and other clubs who I'd been mauling for 4 years. It doesn't make any sense. So it's not just an issue with reputation not being fairly calculated across continents, it's an issue in general. Reputation is clearly flawed.

#9 OFFLINE Game

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View PostSheriff Skacel, on 19 August 2011 - 04:37 PM, said:

http://www.footballm...fm/page__st__40 (from post 52)

We definitely need dialogue in transfer and contract negotiations. I want to know why my bid was rejected, do they want more money? are they waiting to find a suitable replacement? do they want more clauses? do they want the player back on loan? And during contract negotiations what are the players concerns regarding joining the club?

The player should want to know my vision for the club and the agent should want to talk more about bonus clauses. I should be held accountable for what I say. If I tell the player I'm going to spend 20m this summer and I fail to do so and the squad is still weak, he should kick off and say I brought him into the club under false pretenses. If I tell the player that we have a three year plan to get into Europe and we fail to do so or are looking miles off it then he should come to me with these concerns.

And there needs to be more dialogue from your staff. Your scouts should come to you saying we should establish firmer links in France because of the quality and affordability of players, your scouts should tell you they have great contacts in youth football so he should be scouting younger players, your attacking coaches should be saying Ameobi isn't up for the job, your Ast Man should be coming to you reporting on the reserves and which players deserve a chance in the first team or should be loaned out for games, etc, etc, etc

More dialogue with the board would be good as well. Stuff like the Chairman coming to me with concerns over the wagebill, me going to the Chairman asking about his ambitions and targets. Loads of things like that.

---

That's all the shit off the top of my head. Finances is the main area of the game I'd like to see improvement in.

Btw those quotes don't represent whats in the links, the links and quotes are separate ideas. So if any of you cunts want to see my ideas for FM and want to discuss them then click the links and read the quotes. Lets talk.


I think they've done something with contracts in FM12, haven't they? Did they not say something about improving contracts?

#10 OFFLINE Sheriff Skacel

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I wanted you to see everyones ideas and how the discussion progressed \o/

Some of these Rep issues could be sorted with an interview process and some reasoning from the board. In the current system you apply for a job and don't get told why you didn't get it. In future FMs there should be an interview process and reasoning from the board. Sometimes you won't get invited for an interview, but you should ALWAYS be given a reason as to why you weren't granted one. Be it your lack of experience in that country, better candidates available, failure at your last club, compensation to your current club, whatever.

As for contracts as far as I'm aware its just a few new bonuses, tweaks to youth/amateur contracts and the ability to make certain things non-negotiable in the contract, like wages or contract length.

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#11 OFFLINE Game

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View PostSheriff Skacel, on 19 August 2011 - 04:46 PM, said:

I wanted you to see everyones ideas and how the discussion progressed \o/

Some of these Rep issues could be sorted with an interview process and some reasoning from the board. In the current system you apply for a job and don't get told why you didn't get it. In future FMs there should be an interview process and reasoning from the board. Sometimes you won't get invited for an interview, but you should ALWAYS be given a reason as to why you weren't granted one. Be it your lack of experience in that country, better candidates available, failure at your last club, compensation to your current club, whatever.

As for contracts as far as I'm aware its just a few new bonuses, tweaks to youth/amateur contracts and the ability to make certain things non-negotiable in the contract, like wages or contract length.

Yeah, I like that idea of interviewing the managers for the job. Not sure it'd be included any time soon, but I think if they're doing shit with more interaction that should be higher the to-do list.

#12 OFFLINE caddell7

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I'd like to see more interaction between the fans and manager/board regarding transfers.

For example in real life, alot of Man United fans want a world class midfielder. There should be something like this in the game and a spokesperson for the fans gives reasons why they feel they need that type of player, the manager should also be able to respond, promising a major signing, or stating stuff such as you want to give youth a chance or something. I dont know how hard this would be to add in?

What does everyone else think about this?

#13 OFFLINE Crackfox

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With the role media play in real life I think they should be a much bigger part of FM. Linking you with players, unsettling players. Basically a lot of improvement on the 'rumours system' they brought in a few years ago

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#14 OFFLINE Game

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View PostCrackfox, on 19 August 2011 - 07:13 PM, said:

With the role media play in real life I think they should be a much bigger part of FM. Linking you with players, unsettling players. Basically a lot of improvement on the 'rumours system' they brought in a few years ago

They do that now, but I do agree that they need to give you a way to better unsettle players. When you comment that you'll do everything in your power to sign a player, fuck all happens. I'd like to see the player hand in the occasional transfer request to try and force a move or for the manager to come out and kick off. If the player didn't want to move, you'd see him dislike the manager or the club and it would lower your ability to sign them (so that there was some consequence to trying to publicly tap-up players).

#15 OFFLINE Crackfox

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Exactly, IRL the media can have a massive impact on transfers , if SI want to maintain that this game is realistic they will have to mirror that to an extent in game.

A rather odd point here but bare with me. If we are truly meant to be managers we shouldn't have the control we do over wages of our players. I saw some programme where Harry Redknapp was saying he couldn't tell you what any of his players were on wage wise because he just didn't deal with that side of football, he then said most PL managers wouldn't be able to. That whole side of management is dealt with through agents and whatever so should we be given that control in game?

I would actually say we should and SI shouldn't change it but as I said this game is supposed to be realistic...

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View PostCrackfox, on 19 August 2011 - 07:39 PM, said:

Exactly, IRL the media can have a massive impact on transfers , if SI want to maintain that this game is realistic they will have to mirror that to an extent in game.

A rather odd point here but bare with me. If we are truly meant to be managers we shouldn't have the control we do over wages of our players. I saw some programme where Harry Redknapp was saying he couldn't tell you what any of his players were on wage wise because he just didn't deal with that side of football, he then said most PL managers wouldn't be able to. That whole side of management is dealt with through agents and whatever so should we be given that control in game?

I would actually say we should and SI shouldn't change it but as I said this game is supposed to be realistic...

If you couldn't see wage values you'd be unable to offer a contract to the player as you'd not know what he was getting paid and you couldn't make him an informed offer. If that happens, you'd be completely reliant on the board to make contract offers to players, and if they didn't go well then you'd not know why (and you'd be pissed you couldn't control the offer as well). Then there's the areas of the game where you have to balance finance and wages as well, which you'd not be able to do because you'd not be controlling wages.

Personally, I like the fact you have control over wages and I like the fact you have to be responsible. If you didn't you could take the piss and assemble teams which constantly put you in the red and there'd be no consequences. At least seeing wages forces you to maintain the books and keeps realism in the game.

#17 OFFLINE Crackfox

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View PostGame, on 19 August 2011 - 07:59 PM, said:

View PostCrackfox, on 19 August 2011 - 07:39 PM, said:

Exactly, IRL the media can have a massive impact on transfers , if SI want to maintain that this game is realistic they will have to mirror that to an extent in game.

A rather odd point here but bare with me. If we are truly meant to be managers we shouldn't have the control we do over wages of our players. I saw some programme where Harry Redknapp was saying he couldn't tell you what any of his players were on wage wise because he just didn't deal with that side of football, he then said most PL managers wouldn't be able to. That whole side of management is dealt with through agents and whatever so should we be given that control in game?

I would actually say we should and SI shouldn't change it but as I said this game is supposed to be realistic...

If you couldn't see wage values you'd be unable to offer a contract to the player as you'd not know what he was getting paid and you couldn't make him an informed offer. If that happens, you'd be completely reliant on the board to make contract offers to players, and if they didn't go well then you'd not know why (and you'd be pissed you couldn't control the offer as well). Then there's the areas of the game where you have to balance finance and wages as well, which you'd not be able to do because you'd not be controlling wages.

Personally, I like the fact you have control over wages and I like the fact you have to be responsible. If you didn't you could take the piss and assemble teams which constantly put you in the red and there'd be no consequences. At least seeing wages forces you to maintain the books and keeps realism in the game.


I agree with you but if what Harry said is true then 1. There must be a way to build a squad that doesn't just put you in the red without knowing the wages as teams do IRL and 2. SI should really implement it.

I don't think they should but it raises the point of where do they draw the line of it being realistic but still maintaining a good game

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#18 OFFLINE Game

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View PostCrackfox, on 19 August 2011 - 08:03 PM, said:

View PostGame, on 19 August 2011 - 07:59 PM, said:

View PostCrackfox, on 19 August 2011 - 07:39 PM, said:

Exactly, IRL the media can have a massive impact on transfers , if SI want to maintain that this game is realistic they will have to mirror that to an extent in game.

A rather odd point here but bare with me. If we are truly meant to be managers we shouldn't have the control we do over wages of our players. I saw some programme where Harry Redknapp was saying he couldn't tell you what any of his players were on wage wise because he just didn't deal with that side of football, he then said most PL managers wouldn't be able to. That whole side of management is dealt with through agents and whatever so should we be given that control in game?

I would actually say we should and SI shouldn't change it but as I said this game is supposed to be realistic...

If you couldn't see wage values you'd be unable to offer a contract to the player as you'd not know what he was getting paid and you couldn't make him an informed offer. If that happens, you'd be completely reliant on the board to make contract offers to players, and if they didn't go well then you'd not know why (and you'd be pissed you couldn't control the offer as well). Then there's the areas of the game where you have to balance finance and wages as well, which you'd not be able to do because you'd not be controlling wages.

Personally, I like the fact you have control over wages and I like the fact you have to be responsible. If you didn't you could take the piss and assemble teams which constantly put you in the red and there'd be no consequences. At least seeing wages forces you to maintain the books and keeps realism in the game.


I agree with you but if what Harry said is true then 1. There must be a way to build a squad that doesn't just put you in the red without knowing the wages as teams do IRL and 2. SI should really implement it.

I don't think they should but it raises the point of where do they draw the line of it being realistic but still maintaining a good game

I guess realism has to be a second thought if the game is inoperable in some way. You can't not manage player finances and then deal with bringing players to the club; That alone would have me not want to add more realism to the contract scenario because I'd not want players rejecting the club over wage offers that you could juggle and the chairman doesn't try to. Also, a player's wages, to me, can also reflect the value of the player. I'd not keep a player if he was on piss-take wages and I could get another player of the same value on lesser wages, so I'd also need to know the wage situation for that reason as well. I think that's where you have to draw the line, and I think that's something SI do get right when it comes to being realistic and still giving you things to do within the game.

#19 OFFLINE Kaz

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I just asked Miles Jacobsen to read this and said "Please respond" haha.

#20 OFFLINE Game

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We'll send SI a proper list once everyone gets some input and we make things more concise for them to read and respond to.





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